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Answer by Frenchie92

You can use [PlayerPrefs][1] to save, load, and update any data. If you're talking about loading a big file at runtime, you should just store it in the Resources/ folder and use Resources.Load(). [1]:...

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Answer by Frenchie92

This script will only work when the player is facing forward. You can't just add (0,0,10) and expect it to get rotated for you! `Use cam.transform.right * 10` and `cam.transform.right * -10` instead

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Answer by Frenchie92

If you want the lights to be on after restarting the scene, your Start() function should not be setting all of the lights.enabled to false

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