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Answer by Frenchie92

You can use [PlayerPrefs][1] to save, load, and update any data. If you're talking about loading a big file at runtime, you should just store it in the Resources/ folder and use Resources.Load(). [1]:...

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Answer by Frenchie92

This script will only work when the player is facing forward. You can't just add (0,0,10) and expect it to get rotated for you! `Use cam.transform.right * 10` and `cam.transform.right * -10` instead

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Answer by Frenchie92

If you want the lights to be on after restarting the scene, your Start() function should not be setting all of the lights.enabled to false

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Answer by Frenchie92

You can use [PlayerPrefs][1] to save, load, and update any data. If you're talking about loading a big file at runtime, you should just store it in the Resources/ folder and use Resources.Load(). [1]:...

View Article

Answer by Frenchie92

This script will only work when the player is facing forward. You can't just add (0,0,10) and expect it to get rotated for you! `Use cam.transform.right * 10` and `cam.transform.right * -10` instead

View Article


Answer by Frenchie92

If you want the lights to be on after restarting the scene, your Start() function should not be setting all of the lights.enabled to false

View Article
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