Answer by Frenchie92
You can use [PlayerPrefs][1] to save, load, and update any data. If you're talking about loading a big file at runtime, you should just store it in the Resources/ folder and use Resources.Load(). [1]:...
View ArticleAnswer by Frenchie92
This script will only work when the player is facing forward. You can't just add (0,0,10) and expect it to get rotated for you! `Use cam.transform.right * 10` and `cam.transform.right * -10` instead
View ArticleAnswer by Frenchie92
If you want the lights to be on after restarting the scene, your Start() function should not be setting all of the lights.enabled to false
View ArticleAnswer by Frenchie92
You can use [PlayerPrefs][1] to save, load, and update any data. If you're talking about loading a big file at runtime, you should just store it in the Resources/ folder and use Resources.Load(). [1]:...
View ArticleAnswer by Frenchie92
This script will only work when the player is facing forward. You can't just add (0,0,10) and expect it to get rotated for you! `Use cam.transform.right * 10` and `cam.transform.right * -10` instead
View ArticleAnswer by Frenchie92
If you want the lights to be on after restarting the scene, your Start() function should not be setting all of the lights.enabled to false
View Article