Quantcast
Channel: Answers by "Frenchie92"
Viewing all articles
Browse latest Browse all 6

Answer by Frenchie92

$
0
0
You can use [PlayerPrefs][1] to save, load, and update any data. If you're talking about loading a big file at runtime, you should just store it in the Resources/ folder and use Resources.Load(). [1]: http://docs.unity3d.com/ScriptReference/PlayerPrefs.html

Viewing all articles
Browse latest Browse all 6

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>